IN THE BEST LIGHT
Affordable tips and techniques for better quality photos
Many contests and shows require you to send in photographs of your project along
with your application. But not everyone can afford to hire a photographer to take
professional photos of their project. A poor-quality photograph can make an excellent
project look poorly done.
To get a good photo of a project, you need to take several things into account. The most important
four are image resolution, lighting, focus, and background. We’ve taken some excellent
scrolled projects by experts in their field and photographed them properly—and poorly—to
show how a few little tricks can really improve your photographs.
Resolution
Resolution is the most common problem
we run into when someone submits a photo
for publication. Resolution relates more
to digital photography than to traditional
prints or slides.
Resolution is measured in two ways—
by the number of pixels, or dots of color,
in an image, or by the actual size of an image
and the number of dots per inch (DPI).
For example, a photo downloaded from a
standard web page may measure 5" x 7" on
the screen, but may only be 72 DPI. In order
to print something in a magazine, we
need at least 300 DPI. When it is printed,
a 72 DPI photo looks grainy and out of focus
at 5" x 7". In order to get the resolution
we need, the photo must be shrunk down
to the size of a postage stamp.
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If your project is tall and thin, take a vertical photo. Both these
photos are 5 x 7s, but the horizontal orientation sacrifices the
size of the subject because much of the image is wasted on the
background. |
Most computers show the size of a
photo in pixels. For most publications,
your photo needs to be at least 1200 x
1500 pixels. For a 5" x 7" photo to be reproduced
properly in the magazine, you
need at least a 3 mega-pixel camera, but
a 4 mega pixel to 5 mega pixel camera is
IN THE BEST LIGHT
Photographing
YOUR ARTWORK
Affordable tips and techniques for better quality photos
preferred. While many people have camera
phones, the resolution of these cameras is
too low to reproduce in the magazine.
If you do use a 3 mega pixel camera,
do not use the camera’s zoom function.
Just get closer to the project. Without getting
into the technical details, the zoom
function on these cameras will usually
give you a lower-resolution image.
When you have a digital camera, look
up how to shoot the highest quality photos.
You will not be able to store as many
photos on your memory card, but we need
to have large fi les in order to reproduce
them in the magazine. TIFF files should
be close to 5 megabytes in size, and JPEGs
should be about 1 megabyte—at the minimum!
Also take the orientation of the photo
into account. If you have a short, wide
project, take a horizontal photo. If your
project is long and thin, take a vertical
photo. You want to try to fill as much of
your view finder with the project as possible,
and still get the entire project in. Most cameras convert the photos to
JPEG format (.jpg). JPEG fi les are a standard
file that most computers can read.
At Scroll Saw Workshop, we can also read
TIFF (.tif) and Kodak files (.dcs). Unfortunately,
bitmap (.bmp) and EPS (.eps) files
usually will not work on our system. |